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Fire emblem heroes 26-1 dark and darker lunatic
Fire emblem heroes 26-1 dark and darker lunatic





The player, in general, seeks to lure enemy units into disadvantageous match-ups by careful character positioning on the map. After moving and optionally attacking with all their heroes, the enemy phase occurs where the game's AI does the same for the opposing team of characters. Heroes deal either physical or magical damage types they also have a "color" that informs a rock paper scissors-esque system that makes it so some units have advantageous match-ups over other units. During the player's phase, Heroes can attack enemy characters when in range if both the attacker and defender have the same range, the defender will counterattack if still alive.

fire emblem heroes 26-1 dark and darker lunatic

The game strictly alternates between a player phase and an enemy phase every turn. Flying units can enter most tiles, even ones impassable to all other units such as water or mountains. Different characters have different movement restrictions for example, armored units have a shorter range than cavalry units, but cavalry units cannot enter forest tiles. Players control a team of up to four characters ("Heroes") against enemy teams of varying sizes on an 8圆 grid map. Characters can be selected, and have their statistics and skills shown in the top section of the screen.įire Emblem Heroes is a tactical role-playing game. The area highlighted in red is the "Danger Area" that shows spaces within enemy attack range.

fire emblem heroes 26-1 dark and darker lunatic

See also: Fire Emblem § Gameplay A sample map in Heroes.







Fire emblem heroes 26-1 dark and darker lunatic